![]() What you get in regards to a story is a very pretty looking map with a load of dots on it that you move across to reach the end with each dot representing a level you need to complete. So, on to those add-ons starting with the story which is present in Sparkle 2 but probably shouldn’t be. ![]() Good add-ons will enhance the core function and make a great, fun game whereas bad add-ons will make the core game clunky, cluttered and confusing. Things like the inclusion of a story, the music, the amount of content and the power ups are the things that make or break games like this. The way these games try to stand out from each other is the fluffy little add-ons to the core function. It is hard to judge a game based on that as it is such a basic idea and as long as it looks clear, is smooth (especially in how you launch a marble) and is easy to pick up and play, it will be deemed as somewhat successful. At its roots it is simply a “match three” game and we have all played one of those, whether of the sort Zuma or Puzzle Bobble, Candy Crush or even Columns. There isn’t anything new in the form of this puzzle game. Sparkle 2 is a very pretty looking game using big, bright and bold colours to really make everything stand out, especially the coloured marbles. It was released on Xbox on the 27th of January this year at a very reasonable £6.39. It was developed by 10tons Ltd who are a company that tend to work in the arcade style game and mobile platforms with releases on Xbox One of just the two Sparkle games, Crimsonland and Baseball Riot. Sparkle 2 is the sequel to Sparkle Unleashed and is similar in style to the very popular Popcap game, Zuma. I genuinely could end the review here as that really does sum up everything you need to know about the core game but I guess I shouldn’t so, here goes. How do you that? Well, you create matches of 3 or more of the same coloured marbles to try and keep pushing that row back. Your job is to keep them out of that hole. Sparkle 2 is a bright and colourful puzzle game where a row, or multiple rows of glossy marbles move across the screen towards a hole.
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